LoadImageAnim method

  1. @override
ImageD LoadImageAnim(
  1. String fileName
)
override

Implementation

@override
ImageD LoadImageAnim(
  String fileName,
) => run(
  () => RaylibDebugLabels.LoadImageAnim(fileName),
  () {
    final frames = rl.Temp.Int$.Ref1();
    final image = rl.Temp.Image$.RefCapture(
      RaylibCaptureIds.LoadImageAnim(fileName),
      (_) => rl.Core.LoadImageAnim(
        rl.Temp.String$.ValueOrNull(fileName),
        frames,
      ),
    );
    image.structUpdateFrameCount(frames.value);
    return image;
  },
);