IsGamepadAvailable method

  1. @override
bool IsGamepadAvailable(
  1. num gamepad
)
override

Implementation

@override
bool IsGamepadAvailable(
  num gamepad,
) => run(
  () => RaylibDebugLabels.IsGamepadAvailable(gamepad),
  () => rl.Core.IsGamepadAvailable(gamepad.toInt()),
);