GetSplinePointLinear method

  1. @override
Vector2D GetSplinePointLinear(
  1. Vector2D startPos,
  2. Vector2D endPos,
  3. num t
)
override

Implementation

@override
Vector2D GetSplinePointLinear(
  Vector2D startPos,
  Vector2D endPos,
  num t,
) => run(
  () => RaylibDebugLabels.GetSplinePointLinear(startPos, endPos, t),
  () => rl.Core.GetSplinePointLinear(
    rl.Temp.Vector2$.Ref1(startPos).ref,
    rl.Temp.Vector2$.Ref2(endPos).ref,
    t.toDouble(),
  ).toD(),
);