GetSplinePointBasis method

  1. @override
Vector2D GetSplinePointBasis(
  1. Vector2D p1,
  2. Vector2D p2,
  3. Vector2D p3,
  4. Vector2D p4,
  5. num t,
)
override

Implementation

@override
Vector2D GetSplinePointBasis(
  Vector2D p1,
  Vector2D p2,
  Vector2D p3,
  Vector2D p4,
  num t,
) => run(
  () => RaylibDebugLabels.GetSplinePointBasis(p1, p2, p3, p4, t),
  () => rl.Core.GetSplinePointBasis(
    rl.Temp.Vector2$.Ref1(p1).ref,
    rl.Temp.Vector2$.Ref2(p2).ref,
    rl.Temp.Vector2$.Ref3(p3).ref,
    rl.Temp.Vector2$.Ref4(p4).ref,
    t.toDouble(),
  ).toD(),
);