GetShaderLocation method

  1. @override
int GetShaderLocation(
  1. ShaderD shader,
  2. String uniformName
)
override

Implementation

@override
int GetShaderLocation(
  ShaderD shader,
  String uniformName,
) => run(
  () => RaylibDebugLabels.GetShaderLocation(shader, uniformName),
  () => rl.Core.GetShaderLocation(
    rl.Temp.Shader$.Ref1(shader).ref,
    rl.Temp.String$.ValueOrNull(uniformName),
  ),
);