GetScreenToWorldRayEx method

  1. @override
RayD GetScreenToWorldRayEx(
  1. Vector2D position,
  2. Camera3DD camera,
  3. num width,
  4. num height,
)
override

Implementation

@override
RayD GetScreenToWorldRayEx(
  Vector2D position,
  Camera3DD camera,
  num width,
  num height,
) => run(
  () => RaylibDebugLabels.GetScreenToWorldRayEx(position, camera, width, height),
  () => rl.Core.GetScreenToWorldRayEx(
    rl.Temp.Vector2$.Ref1(position).ref,
    rl.Temp.Camera3D$.Ref1(camera).ref,
    width.toInt(),
    height.toInt(),
  ).toD(),
);