GetRayCollisionBox method
Implementation
@override
RayCollisionD GetRayCollisionBox(
RayD ray,
BoundingBoxD box,
) => run(
() => RaylibDebugLabels.GetRayCollisionBox(ray, box),
() => rl.Core.GetRayCollisionBox(
rl.Temp.Ray$.Ref1(ray).ref,
rl.Temp.BoundingBox$.Ref1(box).ref,
).toD(),
);