DrawTriangle method

  1. @override
void DrawTriangle(
  1. Vector2D v1,
  2. Vector2D v2,
  3. Vector2D v3,
  4. ColorD color,
)
override

Implementation

@override
void DrawTriangle(
  Vector2D v1,
  Vector2D v2,
  Vector2D v3,
  ColorD color,
) => run(
  () => RaylibDebugLabels.DrawTriangle(v1, v2, v3, color),
  () => rl.Core.DrawTriangle(
    rl.Temp.Vector2$.Ref1(v1).ref,
    rl.Temp.Vector2$.Ref2(v2).ref,
    rl.Temp.Vector2$.Ref3(v3).ref,
    rl.Temp.Color$.Ref1(color).ref,
  ),
);