DrawTextureV method
Implementation
@override
void DrawTextureV(
TextureD texture,
Vector2D position,
ColorD tint,
) => run(
() => RaylibDebugLabels.DrawTextureV(texture, position, tint),
() => rl.Core.DrawTextureV(
rl.Temp.Texture$.Ref1(texture).ref,
rl.Temp.Vector2$.Ref1(position).ref,
rl.Temp.Color$.Ref1(tint).ref,
),
);