DrawTextureV method

  1. @override
void DrawTextureV(
  1. TextureD texture,
  2. Vector2D position,
  3. ColorD tint
)
override

Implementation

@override
void DrawTextureV(
  TextureD texture,
  Vector2D position,
  ColorD tint,
) => run(
  () => RaylibDebugLabels.DrawTextureV(texture, position, tint),
  () => rl.Core.DrawTextureV(
    rl.Temp.Texture$.Ref1(texture).ref,
    rl.Temp.Vector2$.Ref1(position).ref,
    rl.Temp.Color$.Ref1(tint).ref,
  ),
);