DrawTextureRec method
void
DrawTextureRec(
- TextureD texture,
- RectangleD source,
- Vector2D position,
- ColorD tint,
override
Implementation
@override
void DrawTextureRec(
TextureD texture,
RectangleD source,
Vector2D position,
ColorD tint,
) => run(
() => RaylibDebugLabels.DrawTextureRec(texture, source, position, tint),
() => rl.Core.DrawTextureRec(
rl.Temp.Texture$.Ref1(texture).ref,
rl.Temp.Rectangle$.Ref1(source).ref,
rl.Temp.Vector2$.Ref1(position).ref,
rl.Temp.Color$.Ref1(tint).ref,
),
);