DrawTexturePro method
void
DrawTexturePro(
- TextureD texture,
- RectangleD source,
- RectangleD dest,
- Vector2D origin,
- num rotation,
- ColorD tint,
override
Implementation
@override
void DrawTexturePro(
TextureD texture,
RectangleD source,
RectangleD dest,
Vector2D origin,
num rotation,
ColorD tint,
) => run(
() => RaylibDebugLabels.DrawTexturePro(texture, source, dest, origin, rotation, tint),
() {
rl.Core.DrawTexturePro(
rl.Temp.Texture$.Ref1(texture).ref,
rl.Temp.Rectangle$.Ref1(source).ref,
rl.Temp.Rectangle$.Ref2(dest).ref,
rl.Temp.Vector2$.Ref1(origin).ref,
rotation.toDouble(),
rl.Temp.Color$.Ref1(tint).ref,
);
},
);