DrawTextureNPatch method

  1. @override
void DrawTextureNPatch(
  1. TextureD texture,
  2. NPatchInfoD nPatchInfo,
  3. RectangleD dest,
  4. Vector2D origin,
  5. num rotation,
  6. ColorD tint,
)
override

Implementation

@override
void DrawTextureNPatch(
  TextureD texture,
  NPatchInfoD nPatchInfo,
  RectangleD dest,
  Vector2D origin,
  num rotation,
  ColorD tint,
) => run(
  () => RaylibDebugLabels.DrawTextureNPatch(texture, nPatchInfo, dest, origin, rotation, tint),
  () => rl.Core.DrawTextureNPatch(
    rl.Temp.Texture$.Ref1(texture).ref,
    rl.Temp.NPatchInfo$.Ref1(nPatchInfo).ref,
    rl.Temp.Rectangle$.Ref1(dest).ref,
    rl.Temp.Vector2$.Ref1(origin).ref,
    rotation.toDouble(),
    rl.Temp.Color$.Ref1(tint).ref,
  ),
);