DrawTextureEx method

  1. @override
void DrawTextureEx(
  1. TextureD texture,
  2. Vector2D position,
  3. num rotation,
  4. num scale,
  5. ColorD tint,
)
override

Implementation

@override
void DrawTextureEx(
  TextureD texture,
  Vector2D position,
  num rotation,
  num scale,
  ColorD tint,
) => run(
  () => RaylibDebugLabels.DrawTextureEx(texture, position, rotation, scale, tint),
  () => rl.Core.DrawTextureEx(
    rl.Temp.Texture$.Ref1(texture).ref,
    rl.Temp.Vector2$.Ref1(position).ref,
    rotation.toDouble(),
    scale.toDouble(),
    rl.Temp.Color$.Ref1(tint).ref,
  ),
);