DrawTexture method
Implementation
@override
void DrawTexture(
TextureD texture,
num posX,
num posY,
ColorD tint,
) => run(
() => RaylibDebugLabels.DrawTexture(texture, posX, posY, tint),
() => rl.Core.DrawTexture(
rl.Temp.Texture$.Ref1(texture).ref,
posX.toInt(),
posY.toInt(),
rl.Temp.Color$.Ref1(tint).ref,
),
);