DrawSphereWires method
void
DrawSphereWires()
override
Implementation
@override
void DrawSphereWires(
Vector3D centerPos,
num radius,
num rings,
num slices,
ColorD color,
) => run(
() => RaylibDebugLabels.DrawSphereWires(centerPos, radius, rings, slices, color),
() => rl.Core.DrawSphereWires(
rl.Temp.Vector3$.Ref1(centerPos).ref,
radius.toDouble(),
rings.toInt(),
slices.toInt(),
rl.Temp.Color$.Ref1(color).ref,
),
);