DrawCylinder method
void
DrawCylinder()
override
Implementation
@override
void DrawCylinder(
Vector3D position,
num radiusTop,
num radiusBottom,
num height,
num slices,
ColorD color,
) => run(
() => RaylibDebugLabels.DrawCylinder(position, radiusTop, radiusBottom, height, slices, color),
() => rl.Core.DrawCylinder(
rl.Temp.Vector3$.Ref1(position).ref,
radiusTop.toDouble(),
radiusBottom.toDouble(),
height.toDouble(),
slices.toInt(),
rl.Temp.Color$.Ref1(color).ref,
),
);