CheckCollisionSpheres method
Implementation
@override
bool CheckCollisionSpheres(
Vector3D center1,
num radius1,
Vector3D center2,
num radius2,
) => run(
() => RaylibDebugLabels.CheckCollisionSpheres(center1, radius1, center2, radius2),
() => rl.Core.CheckCollisionSpheres(
rl.Temp.Vector3$.Ref1(center1).ref,
radius1.toDouble(),
rl.Temp.Vector3$.Ref2(center2).ref,
radius2.toDouble(),
),
);