CheckCollisionPointPoly method

  1. @override
bool CheckCollisionPointPoly(
  1. Vector2D point,
  2. List<Vector2D> points
)
override

Implementation

@override
bool CheckCollisionPointPoly(
  Vector2D point,
  List<Vector2D> points,
) => run(
  () => RaylibDebugLabels.CheckCollisionPointPoly(point, points),
  () => rl.Core.CheckCollisionPointPoly(
    rl.Temp.Vector2$.Ref1(point).ref,
    rl.Temp.Vector2$.Array(points),
    points.length,
  ),
);