CheckCollisionPointCircle method

  1. @override
bool CheckCollisionPointCircle(
  1. Vector2D point,
  2. Vector2D center,
  3. num radius
)
override

Implementation

@override
bool CheckCollisionPointCircle(
  Vector2D point,
  Vector2D center,
  num radius,
) => run(
  () => RaylibDebugLabels.CheckCollisionPointCircle(point, center, radius),
  () => rl.Core.CheckCollisionPointCircle(
    rl.Temp.Vector2$.Ref1(point).ref,
    rl.Temp.Vector2$.Ref2(center).ref,
    radius.toDouble(),
  ),
);