CheckCollisionCircles method

  1. @override
bool CheckCollisionCircles(
  1. Vector2D center1,
  2. num radius1,
  3. Vector2D center2,
  4. num radius2,
)
override

Implementation

@override
bool CheckCollisionCircles(
  Vector2D center1,
  num radius1,
  Vector2D center2,
  num radius2,
) => run(
  () => RaylibDebugLabels.CheckCollisionCircles(center1, radius1, center2, radius2),
  () => rl.Core.CheckCollisionCircles(
    rl.Temp.Vector2$.Ref1(center1).ref,
    radius1.toDouble(),
    rl.Temp.Vector2$.Ref2(center2).ref,
    radius2.toDouble(),
  ),
);