CheckCollisionCircleRec method

  1. @override
bool CheckCollisionCircleRec(
  1. Vector2D center,
  2. num radius,
  3. RectangleD rec
)
override

Implementation

@override
bool CheckCollisionCircleRec(
  Vector2D center,
  num radius,
  RectangleD rec,
) => run(
  () => RaylibDebugLabels.CheckCollisionCircleRec(center, radius, rec),
  () => rl.Core.CheckCollisionCircleRec(
    rl.Temp.Vector2$.Ref1(center).ref,
    radius.toDouble(),
    rl.Temp.Rectangle$.Ref1(rec).ref,
  ),
);