DetachAudioStreamProcessor method

  1. @override
void DetachAudioStreamProcessor(
  1. AudioStreamD stream,
  2. AudioCallbackD callback, {
  3. bool keepAlive = false,
})
override

Implementation

@override
void DetachAudioStreamProcessor(
  AudioStreamD stream,
  AudioCallbackD callback,
  {bool keepAlive = false}
) => run(
  () => RaylibDebugLabels.DetachAudioStreamProcessor(stream, callback, keepAlive: keepAlive),
  () => rl.Audio.DetachAudioStreamProcessor(
    rl.Temp.AudioStream$.Ref1(stream).ref,
    callback.detach(keepAlive),
  ),
);