nativeReadFrom method

  1. @override
void nativeReadFrom(
  1. MaterialC p
)
override

Implementation

@override
void nativeReadFrom(MaterialC p) {
  structOnOp((o) => o.ref.maps = p.maps);
  shader.nativeReadFrom(p.shader);
  if (p.maps.address != 0) maps = .generate(mapsCount, (i) => (p.maps + i).toD());
  params = .generate(paramsCount, (i) => p.params[i]);
}