nativeReadFrom method
Implementation
@override
void nativeReadFrom(MaterialC p) {
structOnOp((o) => o.ref.maps = p.maps);
shader.nativeReadFrom(p.shader);
if (p.maps.address != 0) maps = .generate(mapsCount, (i) => (p.maps + i).toD());
params = .generate(paramsCount, (i) => p.params[i]);
}