Vector4D.fromAxisAngle constructor
Implementation
factory Vector4D.fromAxisAngle(Vector3D axis, double angle)
{
QuaternionD result = .vec4(0, 0, 0, 1);
if (axis.length != 0.0)
{
angle *= 0.5;
axis = axis.normalize();
final sinres = math.sin(angle);
final cosres = math.cos(angle);
return .vec4(
axis.x*sinres,
axis.y*sinres,
axis.z*sinres,
cosres,
).normalize();
}
return result;
}