writeInto method
Implementation
@override
void writeInto(ShaderC p) {
p.id = id;
onOriginalPointer((o) {
p.locs = o.ref.locs;
});
if (p.locs.address != 0) {
for (var i = 0; i < locs.length; i++) {
p.locs[i] = locs[i];
}
}
}