writeInto method

  1. @override
void writeInto(
  1. ShaderC p
)
override

Implementation

@override
void writeInto(ShaderC p) {
  p.id = id;

  onOriginalPointer((o) {
    p.locs = o.ref.locs;
  });

  if (p.locs.address != 0) {
    for (var i = 0; i < locs.length; i++) {
      p.locs[i] = locs[i];
    }
  }
}