setD method
Implementation
@override
RenderTextureD setD(RenderTextureD o) {
originalPointer ??= o.originalPointer;
id = o.id;
texture = o.texture;
depth = o.texture;
return this;
}
@override
RenderTextureD setD(RenderTextureD o) {
originalPointer ??= o.originalPointer;
id = o.id;
texture = o.texture;
depth = o.texture;
return this;
}