setD method

  1. @override
RenderTextureD setD(
  1. RenderTextureD o
)
override

Implementation

@override
RenderTextureD setD(RenderTextureD o) {
  originalPointer ??= o.originalPointer;
  id = o.id;
  texture = o.texture;
  depth = o.texture;
  return this;
}