allocatePointer method

  1. @override
Pointer<RenderTextureC> allocatePointer(
  1. RaylibTemp temp,
  2. String key, [
  3. int count = 1
])
override

Implementation

@override
Pointer<RenderTextureC> allocatePointer(RaylibTemp temp, String key, [int count = 1])
  => temp.RenderTexture$.At('${key}_$id', count);