allocatePointer method
Implementation
@override
Pointer<RenderTextureC> allocatePointer(RaylibTemp temp, String key, [int count = 1])
=> temp.RenderTexture$.At('${key}_$id', count);
@override
Pointer<RenderTextureC> allocatePointer(RaylibTemp temp, String key, [int count = 1])
=> temp.RenderTexture$.At('${key}_$id', count);