RenderTextureD constructor
RenderTextureD({
- Pointer<
RenderTextureC> ? originalPointer, - int id = 0,
- TextureD? texture,
- TextureD? depth,
Implementation
RenderTextureD({
super.originalPointer,
this.id = 0,
TextureD? texture,
TextureD? depth,
}) :
texture = texture ?? .new(),
depth = depth ?? .new();