SetShaderValueV method
void
SetShaderValueV()
Implementation
void SetShaderValueV(
ShaderD shader,
num locIndex,
List<num> value,
ShaderUniformDataType uniformType,
num count,
) => run(
() => 'SetShaderValueV($shader, $locIndex, $value, ${uniformType.name}, $count)',
() {
final ptr = switch (uniformType) {
.SHADER_UNIFORM_FLOAT ||
.SHADER_UNIFORM_VEC2 ||
.SHADER_UNIFORM_VEC3 ||
.SHADER_UNIFORM_VEC4 => refListFloat(value, 'SetShaderValueV_Float'),
.SHADER_UNIFORM_INT ||
.SHADER_UNIFORM_IVEC2 ||
.SHADER_UNIFORM_IVEC3 ||
.SHADER_UNIFORM_IVEC4 => refListInt(value, 'SetShaderValueV_Int'),
.SHADER_UNIFORM_SAMPLER2D => refListInt(value, 'SetShaderValueV_Int'),
};
rl.Core.SetShaderValueV(
_refShader1(shader).ref,
locIndex.toInt(),
ptr.cast(),
uniformType.value,
count.toInt(),
);
},
);