SetShaderValueTexture method

void SetShaderValueTexture(
  1. ShaderD shader,
  2. num locIndex,
  3. Texture2DD texture
)

Implementation

void SetShaderValueTexture(
  ShaderD shader,
  num locIndex,
  Texture2DD texture,
) => run(
  () => 'SetShaderValueTexture($shader, $locIndex, $texture)',
  () => rl.Core.SetShaderValueTexture(
    _refShader1(shader).ref,
    locIndex.toInt(),
    _refTexture1(texture).ref,
  ),
);