SetShaderValueTexture method
Implementation
void SetShaderValueTexture(
ShaderD shader,
num locIndex,
Texture2DD texture,
) => run(
() => 'SetShaderValueTexture($shader, $locIndex, $texture)',
() => rl.Core.SetShaderValueTexture(
_refShader1(shader).ref,
locIndex.toInt(),
_refTexture1(texture).ref,
),
);