SetShaderValueMatrix method

void SetShaderValueMatrix(
  1. ShaderD shader,
  2. num locIndex,
  3. MatrixD mat
)

Implementation

void SetShaderValueMatrix(
  ShaderD shader,
  num locIndex,
  MatrixD mat,
) => run(
  () => 'SetShaderValueMatrix($shader, $locIndex, $mat)',
  () => rl.Core.SetShaderValueMatrix(
    _refShader1(shader).ref,
    locIndex.toInt(),
    _refMatrix1(mat).ref,
  ),
);