LoadShaderFromMemory method

ShaderD LoadShaderFromMemory(
  1. String? vsCode,
  2. String? fsCode
)

Implementation

ShaderD LoadShaderFromMemory(
  String? vsCode,
  String? fsCode,
) => run(
  () => 'LoadShaderFromMemory($vsCode, $fsCode)',
  () => _refCaptureShader(
    'LoadShaderFromMemory',
    rl.Core.LoadShaderFromMemory(
      refStr(vsCode),
      refStr(fsCode),
    ),
  ),
);