LoadShader method

ShaderD LoadShader(
  1. String? vsFileName,
  2. String? fsFileName
)

Implementation

ShaderD LoadShader(
  String? vsFileName,
  String? fsFileName,
) => run(
  () => 'LoadShader($vsFileName, $fsFileName)',
  () => _refCaptureShader(
    'LoadShader_${vsFileName ?? 'default'}_${fsFileName ?? 'default'}',
    rl.Core.LoadShader(
      refStr(vsFileName),
      refStr(fsFileName),
    ),
  ),
);