LoadShader method
Implementation
ShaderD LoadShader(
String? vsFileName,
String? fsFileName,
) => run(
() => 'LoadShader($vsFileName, $fsFileName)',
() => _refCaptureShader(
'LoadShader_${vsFileName ?? 'default'}_${fsFileName ?? 'default'}',
rl.Core.LoadShader(
refStr(vsFileName),
refStr(fsFileName),
),
),
);