GetShaderLocation method

int GetShaderLocation(
  1. ShaderD shader,
  2. String uniformName
)

Implementation

int GetShaderLocation(
  ShaderD shader,
  String uniformName,
) => run(
  () => 'GetShaderLocation($shader, $uniformName)',
  () => rl.Core.GetShaderLocation(
    _refShader1(shader).ref,
    refStr(uniformName),
  ),
);