GetRayCollisionTriangle method

RayCollisionD GetRayCollisionTriangle(
  1. RayD ray,
  2. Vector3D p1,
  3. Vector3D p2,
  4. Vector3D p3,
)

Implementation

RayCollisionD GetRayCollisionTriangle(
  RayD ray,
  Vector3D p1,
  Vector3D p2,
  Vector3D p3,
) => run(
  () => 'GetRayCollisionTriangle($ray, $p1, $p2, $p3)',
  () => rl.Core.GetRayCollisionTriangle(
    _refRay1(ray).ref,
    _refVector31(p1).ref,
    _refVector32(p2).ref,
    _refVector33(p3).ref,
  ).toD(),
);