GetRayCollisionTriangle method
Implementation
RayCollisionD GetRayCollisionTriangle(
RayD ray,
Vector3D p1,
Vector3D p2,
Vector3D p3,
) => run(
() => 'GetRayCollisionTriangle($ray, $p1, $p2, $p3)',
() => rl.Core.GetRayCollisionTriangle(
_refRay1(ray).ref,
_refVector31(p1).ref,
_refVector32(p2).ref,
_refVector33(p3).ref,
).toD(),
);