GetRayCollisionSphere method

RayCollisionD GetRayCollisionSphere(
  1. RayD ray,
  2. Vector3D center,
  3. num radius
)

Implementation

RayCollisionD GetRayCollisionSphere(
  RayD ray,
  Vector3D center,
  num radius,
) => run(
  () => 'GetRayCollisionSphere($ray, $center, $radius)',
  () => rl.Core.GetRayCollisionSphere(
    _refRay1(ray).ref,
    _refVector31(center).ref,
    radius.toDouble(),
  ).toD(),
);