GetRayCollisionMesh method
Implementation
RayCollisionD GetRayCollisionMesh(
RayD ray,
MeshD mesh,
MatrixD transform,
) => run(
() => 'GetRayCollisionMesh($ray, $mesh, $transform)',
() => rl.Core.GetRayCollisionMesh(
_refRay1(ray).ref,
_refMesh1(mesh).ref,
_refMatrix1(transform).ref,
).toD(),
);