GetRayCollisionMesh method

RayCollisionD GetRayCollisionMesh(
  1. RayD ray,
  2. MeshD mesh,
  3. MatrixD transform
)

Implementation

RayCollisionD GetRayCollisionMesh(
  RayD ray,
  MeshD mesh,
  MatrixD transform,
) => run(
  () => 'GetRayCollisionMesh($ray, $mesh, $transform)',
  () => rl.Core.GetRayCollisionMesh(
    _refRay1(ray).ref,
    _refMesh1(mesh).ref,
    _refMatrix1(transform).ref,
  ).toD(),
);