GetRayCollisionBox method
Implementation
RayCollisionD GetRayCollisionBox(
RayD ray,
BoundingBoxD box,
) => run(
() => 'GetRayCollisionBox($ray, $box)',
() => rl.Core.GetRayCollisionBox(
_refRay1(ray).ref,
_refBoundingBox1(box).ref,
).toD(),
);