setD method

  1. @override
RayCollisionD setD(
  1. RayCollisionD o
)
override

Implementation

@override
RayCollisionD setD(RayCollisionD o) {
  originalPointer ??= o.originalPointer;
  hit = o.hit;
  distance = o.distance;
  point.setD(o.point);
  normal.setD(o.normal);
  return this;
}