setD method
Implementation
@override
RayCollisionD setD(RayCollisionD o) {
originalPointer ??= o.originalPointer;
hit = o.hit;
distance = o.distance;
point.setD(o.point);
normal.setD(o.normal);
return this;
}
@override
RayCollisionD setD(RayCollisionD o) {
originalPointer ??= o.originalPointer;
hit = o.hit;
distance = o.distance;
point.setD(o.point);
normal.setD(o.normal);
return this;
}