clone method
Implementation
@override
RayCollisionD clone() => .new(
originalPointer: originalPointer,
hit: hit,
distance: distance,
point: point.clone(),
normal: normal.clone()
);
@override
RayCollisionD clone() => .new(
originalPointer: originalPointer,
hit: hit,
distance: distance,
point: point.clone(),
normal: normal.clone()
);