allocatePointer method
Implementation
@override
Pointer<RayCollisionC> allocatePointer(RaylibTemp temp, String key, [int count = 1])
=> temp.RayCollision$.At(key, count);
@override
Pointer<RayCollisionC> allocatePointer(RaylibTemp temp, String key, [int count = 1])
=> temp.RayCollision$.At(key, count);