allocatePointer method

  1. @override
Pointer<RayCollisionC> allocatePointer(
  1. RaylibTemp temp,
  2. String key, [
  3. int count = 1
])
override

Implementation

@override
Pointer<RayCollisionC> allocatePointer(RaylibTemp temp, String key, [int count = 1])
  => temp.RayCollision$.At(key, count);