RayCollisionD constructor

RayCollisionD({
  1. Pointer<RayCollisionC>? originalPointer,
  2. bool hit = false,
  3. double distance = 0,
  4. Vector3D? point,
  5. Vector3D? normal,
})

Implementation

RayCollisionD({
  super.originalPointer,
  this.hit = false,
  this.distance = 0,
  Vector3D? point,
  Vector3D? normal
}) :
  point = point ?? .zero(),
  normal = normal ?? .zero();