setD method
Implementation
RayCollisionC setD(RayCollisionD o) {
hit = o.hit;
distance = o.distance;
point.setD(o.point);
normal.setD(o.normal);
return this;
}
RayCollisionC setD(RayCollisionD o) {
hit = o.hit;
distance = o.distance;
point.setD(o.point);
normal.setD(o.normal);
return this;
}