toD method
Implementation
ModelD toD([Pointer<ModelC>? ptr]) => .new(
originalPointer: ptr,
transform: transform.toD(),
meshes: .generate(meshCount, (i) => (meshes + i).toD()),
materials: .generate(materialCount, (i) => (materials + i).toD()),
meshMaterial: .generate(meshCount, (i) => meshMaterial[i]),
bones: .generate(boneCount, (i) => (bones + i).toD()),
bindPose: .generate(boneCount, (i) => (bindPose + i).toD()),
);