writeInto method
Implementation
@override
void writeInto(ModelAnimationC p) {
p.boneCount = bones.length;
p.frameCount = framePoses.length;
for (int i = 0; i < bones.length; i++) {
bones[i].writeInto((p.bones + i).ref);
}
for (int i = 0; i < framePoses.length; i++) {
final innerPtr = (p.framePoses + i).value;
for (int j = 0; j < framePoses[i].length; j++) {
framePoses[i][j].writeInto((innerPtr + j).ref);
}
}
p.name.setString(name, nameLength);
}