setD method
Implementation
@override
ModelAnimationD setD(ModelAnimationD o) {
originalPointer ??= o.originalPointer;
bones = .from(o.bones);
framePoses = .from(o.framePoses);
name = o.name;
return this;
}
@override
ModelAnimationD setD(ModelAnimationD o) {
originalPointer ??= o.originalPointer;
bones = .from(o.bones);
framePoses = .from(o.framePoses);
name = o.name;
return this;
}