unloadModelAnimations function

void unloadModelAnimations(
  1. List<ModelAnimation> animations, {
  2. int? amount,
})

Unload animation array data.

Implementation

void unloadModelAnimations(List<ModelAnimation> animations, {int? amount}) {
  return library.UnloadModelAnimations(
    model_animation.toPointer(animations),
    amount ?? animations.length,
  );
}