getRayCollisionTriangle function

RayCollision getRayCollisionTriangle(
  1. Ray ray,
  2. Vector3 p1,
  3. Vector3 p2,
  4. Vector3 p3,
)

Get collision info between ray and triangle.

Implementation

RayCollision getRayCollisionTriangle(
  Ray ray,
  Vector3 p1,
  Vector3 p2,
  Vector3 p3,
) {
  return RayCollision.fromRef(
    library.GetRayCollisionTriangle(
      ray.ref,
      p1.ref,
      p2.ref,
      p3.ref,
    ),
  );
}