getRayCollisionTriangle function
Get collision info between ray and triangle.
Implementation
RayCollision getRayCollisionTriangle(
Ray ray,
Vector3 p1,
Vector3 p2,
Vector3 p3,
) {
return RayCollision.fromRef(
library.GetRayCollisionTriangle(
ray.ref,
p1.ref,
p2.ref,
p3.ref,
),
);
}