getRayCollisionQuad function
Get collision info between ray and quad.
Implementation
RayCollision getRayCollisionQuad(
Ray ray,
Vector3 p1,
Vector3 p2,
Vector3 p3,
Vector3 p4,
) {
return RayCollision.fromRef(
library.GetRayCollisionQuad(
ray.ref,
p1.ref,
p2.ref,
p3.ref,
p4.ref,
),
);
}