drawTextureTiled function
void
drawTextureTiled()
Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest..
Implementation
void drawTextureTiled(
Texture2D texture,
Rectangle source,
Rectangle dest,
Vector2 origin,
double rotation,
double scale,
Color tint,
) {
return library.DrawTextureTiled(
texture.ref,
source.ref,
dest.ref,
origin.ref,
rotation,
scale,
tint.ref,
);
}