drawTextureTiled function

void drawTextureTiled(
  1. Texture2D texture,
  2. Rectangle source,
  3. Rectangle dest,
  4. Vector2 origin,
  5. double rotation,
  6. double scale,
  7. Color tint,
)

Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest..

Implementation

void drawTextureTiled(
  Texture2D texture,
  Rectangle source,
  Rectangle dest,
  Vector2 origin,
  double rotation,
  double scale,
  Color tint,
) {
  return library.DrawTextureTiled(
    texture.ref,
    source.ref,
    dest.ref,
    origin.ref,
    rotation,
    scale,
    tint.ref,
  );
}